An unplugged coding maze teaches sequencing: write one clear direction at a time, test the route and correct instructions that do not work.

What you will learn
Algorithms are ordered instructions that can be tested and improved.
Skills: Algorithms, order, testing and debugging
Jump to picture steps ↓What you’ll need
- Graph paper
- Pencil
- Small toy or drawn character
Get ready: Draw a five-by-five grid clearly and mark two destinations.

Make it, one picture at a time.
Look at the picture, try that step on your paper, then move to the next. Follow the numbered stages, then choose your own colours and details.
- STEP 01
Draw a grid that is five squares wide and five squares tall.
- STEP 02
Mark START in one corner and GOAL in a different corner.
- STEP 03
Draw two or three blocked squares that the character cannot cross.
- STEP 04
Write a sequence of arrow instructions that takes the character from START to GOAL.
- STEP 05
Ask someone else to follow your instructions exactly. If the character gets stuck, find the wrong step and fix it.
Make it your own
A good puzzle permits several routes. Let the child compare a short route with a longer but still correct route.
Talk about it: What is the first instruction you would change to fix a wrong path?
Help a young artist learn
These practical notes are for parents, carers and teachers. Children can follow the picture steps above.
For parents and carers — teach together
Start together
Draw a five-by-five grid clearly and mark two destinations.
During the activity
Pretend to be a robot that must follow exactly the given arrows.
Afterwards
Ask: What is the first instruction you would change to fix a wrong path?
For teachers — classroom adaptation
Learning focus
Algorithms, order, testing and debugging
Demonstrate and guide
Pair learners as programmer and robot; switch roles after a test.
Observe, do not grade the artwork
Ask learners to describe one choice they made and one thing they would try differently.
Make it easier or take it further
Make it easier
Use a three-by-three grid with no obstacles.
Extra challenge
Find the shortest valid path and compare it with another route.
Keep creating
Invent a sorting game with changing rules
Use everyday objects to explore patterns, categories and logical rules.
A seven-day creative challenge for kids
Try one manageable creative task each day with no expensive supplies.
Activities are suggestions, not assessments. Adapt materials and supervise as needed.