Create • Learn • Explore

Weekend family invention challenge

Solve a little everyday problem with imagination. Practical projects for 7–16.

At home • Screen-free

Make something together.

An invention begins with noticing a need, testing an idea and learning from what does not work on the first attempt.

Ages 7–1645–60 minutesAdult-guided

Gather: Clean cardboard, tape, paper, pencil, ruler and a small safe household object.

Start the activities ↓
Original illustrative cover for Weekend family invention challenge
Try these together

Three creative projects, step by step.

01

Spot a tiny problem

Ask each family member for one everyday frustration: untidy pencils, bookmarks falling out or bags hard to identify. Choose a safe, solvable example.

Try asking: State the problem in one sentence without blaming anyone.

02

Sketch two possible solutions

Draw two different designs and label how each might work. Estimate materials before constructing a small paper model.

Try asking: Compare one strength and one weakness of each idea.

03

Test and improve

Use the prototype for its intended purpose. Record what failed and change exactly one feature before retesting.

Try asking: Ask whether the improvement solved the original problem.

Beyond the fun

What children can practise

Problem framing, prototyping, critical thinking and iteration. The aim is to practise these habits, not to promise better marks or a specific profession.

Connect it to school

Engineering design, measurement and science explanation.

Adult notes & age adjustments

Use low-risk materials, keep prototypes away from electricity, heat, and food preparation, and supervise assembly.

Ages 7–9: draw and explain. Ages 10–12: make a cardboard prototype. Ages 13–16: collect feedback and document two revisions.

For parents • Optional next step

Enjoyed making this? Build the skill as a hobby.

The fun here connects to Coding logic, drawing and digital design. Arts Film Academy publishes creative classes combining traditional and digital learning. Ask about age eligibility, class formats, sample work and the teaching team before choosing a hobby class.

Ages under 7: enjoy the home activities with an adult; check Arts Film Academy’s published eligibility and current batches before enquiring. Contact information must be confirmed by the website owner.

OPTIONAL NEXT STEP FOR PARENTS

Want to go further with creative hobbies and classes?

Explore learning paths that follow naturally from a child’s interests. Compare suitable options, check actual class availability and decide whether a guided class is right for your family. AtFunky activities remain free.